mardi 19 mai 2015

Against all odds, the new Wolfenstein games are fantastic

Action video games that want to tell stories have a problem: players do little more than shoot people for the vast majority of their time. It’s a problem that, for many, has sunk the experiences of games like BioShock Infinite and Uncharted; they involve heroic characters whose nuanced behavior in cutscenes doesn’t match up to their murderous actions when the player is in control.

But last year, one game came as close as I’ve seen to solving this intractable dilemma, and from an unlikely source. Wolfenstein: The New Order is as brutal and intense as any first-person shooter you’ll ever play, and it’s the most recent entry in a classic series whose stock has considerably fallen. But developer MachineGames used smart storytelling devices...

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Against all odds, the new Wolfenstein games are fantastic

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