Battlefield: Hardline became the punchline to a bad joke about police militarization in America long before it even came out. It was heavily marketed both as a playable action movie and as a “premium cops and robbers experience” — as if you can now use the same vague marketing labels that sell yogurt to capture the most discerning video game killer. And after my second hour of shooting up “bad guys” as part of an asinine drug war plot in a near-future Miami, I started to wonder if EA would ever learn how to make a good action game.
Turns out EA did learn how to make a great action game, it just took a while to get there.
EA finally made a likable action game
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